+
4.2 The animation-name property |
animation-delay-001-manual |
|
Animated |
animation-delay - negative value
- When animation-delay is set to a negative time offset, animation will execute as soon as it is applied but act as if the animation had started the specified time in the past.
|
animation-delay-002-manual |
|
Animated |
animation-delay - positive value
- When animation-delay is set to a positive time offset, animation will delay execution by the specified offset value.
|
animation-delay-003-manual |
|
Animated |
animation-delay - 0s
- When animation-delay is set to 0s (zero seconds), animation will execute as soon as it is applied.
|
animation-delay-004-manual |
|
Animated |
animation-delay - ::after
- Check that animation-delay applies to the ::after pseudo element.
|
animation-delay-005-manual |
|
Animated |
animation-delay - ::before
- Check that animation-delay applies to the ::before pseudo element.
|
animation-delay-006-manual |
|
Animated |
animation-delay - initial keyword
- Check that animation-delay property accepts 'initial' keyword.
|
animation-delay-007-manual |
|
Animated |
animation-delay - inherit keyword
- Check that animation-delay property accepts 'inherit' keyword.
|
animation-direction-001-manual |
|
Animated |
animation-direction - alternate
- When animation-direction is set to alternate, animation cycle will iteration that are odd counts are played in the normal direction, and the animation cycle iterations that are even counts are played in a reverse direction.
|
animation-direction-002-manual |
|
Animated |
animation-direction - normal
- When animation-direction is set to normal, all iterations of animation are played as specified.
|
animation-direction-003-manual |
|
Animated |
animation-direction - alternate-reverse
- When animation-direction is set to alternate-reverse, the animation cycle iterations that are odd counts are played in the normal direction, and the animation cycle iterations that are even counts are played in a reverse direction.
|
animation-direction-004-manual |
|
Animated |
animation-direction - reverse
- When animation-direction is set to reverse, all iterations of the animation are played in the reverse direction from the way they were specified.
|
animation-direction-005-manual |
|
Animated |
animation-direction - ::after
- Check that animation-direction applies to the ::after pseudo element.
|
animation-direction-006-manual |
|
Animated |
animation-direction - ::before
- Check that animation-direction applies to the ::before pseudo element
|
animation-display-manual |
|
Animated |
animation - display
- Check that setting 'display' property to 'none' terminates running animation applied to the element, and updating 'display' property to a value other than 'none' will start the animation.
|
animation-duration-001-manual |
|
Animated |
animation-duration - blank value
- When animation-duration value is set blank, there will be no animation seen.
|
animation-duration-002-manual |
|
Animated |
animation-duration - finite value
- When animation-duration is set a finite time offset, animation takes the specifies time to complete one cycle.
|
animation-duration-003-manual |
|
Animated |
animation-duration - negative value
- When animation-duration is set to a negative value, it is treated as 0s (zero seconds) and no animation is seen.
|
animation-duration-004-manual |
|
Animated |
animation-duration - 0s
- When animation-duration is set to 0s (zero seconds), animation occurs instantaneously, there will be no animation seen.
|
animation-duration-005-manual |
|
Animated |
animation-duration - 0s, animation-fill-mode - forwards
- When animation-duration is set to 0s (zero seconds), and 'animation-fill-mode' is set to 'forwards', the last frame of the animation will be displayed.
|
animation-duration-006-manual |
|
Animated |
animation-duration - 0s, animation-fill-mode - both
- When animation-duration is set to 0s (zero seconds), and 'animation-fill-mode' is set to 'both', the last frame of the animation will be displayed.
|
animation-duration-007-manual |
|
Animated |
animation-duration - ::before
- Check that animation-duration applies to the ::before pseudo element.
|
animation-duration-008-manual |
|
Animated |
animation-duration - ::after
- Check that animation-duration applies to the ::after pseudo element.
|
animation-fill-mode-001-manual |
|
Animated |
animation-fill-mode - none
- When animation-fill-mode is set to none, animation has no effect when it is applied but not executing.
|
animation-fill-mode-002-manual |
|
Animated |
animation-fill-mode - forwards
- When animation-fill-mode is set to forwards, animation will apply the property values for the time the amination ended after the animation ends.
|
animation-fill-mode-003-manual |
|
Animated |
animation-fill-mode - backwards
- When animation-fill-mode is set to backwards, animation-delay is set a positive time offset, and animation-direction is 'normal' or 'alternate-reverse', animation will apply the from or 0% keyframe that will start the first iteration.
|
animation-fill-mode-004-manual |
|
Animated |
animation-fill-mode - both
- Check if animation-fill-mode is set to both, the effects of both 'forwards' and 'backwards' will apply.
|
animation-fill-mode-005-manual |
|
Animated |
animation-fill-mode - ::after
- Check that animation-fill-mode applies to the ::after pseudo element.
|
animation-fill-mode-006-manual |
|
Animated |
animation-fill-mode - ::before
- Check that animation-fill-mode applies to the ::before pseudo element.
|
animation-iteration-count-001-manual |
|
Animated |
animation-iteration-count - default value
- When animation-iteration-count is not set, 1 is taken by default and animation will play from beginning to end once.
|
animation-iteration-count-002-manual |
|
Animated |
animation-iteration-count - infinite value
- When animation-iteration-count is set to infinite, animation will repeat forever.
|
animation-iteration-count-003-manual |
|
Animated |
animation-iteration-count - negative value
- When animation-iteration-count is set to negative count, it is invalid and animation will play from beginning to end once.
|
animation-iteration-count-004-manual |
|
Animated |
animation-iteration-count - non-integer value
- When animation-iteration-count is set to non-integer, animation will end partway through its last cycle.
|
animation-iteration-count-005-manual |
|
Animated |
animation-iteration-count - integer value
- When animation-iteration-count is set to integer count, animation will repeat the specified number of times.
|
animation-iteration-count-006-manual |
|
Animated |
animation-iteration-count - 0 (zero)
- When animation-iteration-count is set to 0 (zero), no animation is seen.
|
animation-iteration-count-007-manual |
|
Animated |
animation-iteration-count - ::after
- Check that animation-iteration-count applies to the ::after pseudo element.
|
animation-iteration-count-008-manual |
|
Animated |
animation-iteration-count - ::before
- Check that animation-iteration-count applies to the ::before pseudo element.
|
animation-iteration-event-manual |
|
Animated |
animation events - animationiteration
- Check that animationiteration event occurs at the end of each iteration of an animation for which animation-iteration-count is greater than one.
|
animation-keyframes-001-manual |
|
Animated |
@keyframes - from, to, percentage
- Check that @keyframes rule accepts 'from' and 'to' keywords, and percentage values.
|
animation-keyframes-002-manual |
|
Animated |
@keyframes - negative percentage and higher than 100%
- Check that a keyframe selector specifies negative percentage values or values higher than 100%, the keyframe will be ignored.
|
animation-keyframes-003-manual |
|
Animated |
@keyframes - animation-timing-function
- Check that @keyframes rule accpets 'animation-timing-function' property used as the animation moves to the next keyframe.
|
animation-name-001-manual |
|
Animated |
animation-name - blank value
- Check that animation-name is set without any value, there will be no animation.
|
animation-name-002-manual |
|
Animated |
animation-name matchs keyframes at-rule
- When animation-name is set to refer to a keyframe at-rule that provides the property values for the animation, animation will execute.
|
animation-name-003-manual |
|
Animated |
animation-name - none
- Check that animation-name is set to none, there will be no animation.
|
animation-name-004-manual |
|
Animated |
animation-name mismatches keyframe at-rule
- Check that animation-name does not match any keyframe at-rule, there are no properties to be animated and animation will not execute.
|
animation-name-005-manual |
|
Animated |
animation-name - ::after
- Check that animation-name applies to the ::after pseudo element.
|
animation-name-006-manual |
|
Animated |
animation-name - ::before
- Check that animation-name applies to the ::before pseudo element.
|
animation-opacity-pause-and-set-time |
= |
|
pauses a opacity animation and sets the current time
|
animation-play-state-001-manual |
|
Animated |
animation-play-state - paused
- When animation-play-state is set to paused, animation is paused where the progress it had made before being paused.
|
animation-play-state-002-manual |
|
Animated |
animation-play-state - running
- When animation-play-state is set to running, animation will proceed as normal.
|
animation-play-state-003-manual |
|
Animated |
animation-play-state - ::after
- Check that animation-play-state applies to the ::after pseudo element.
|
animation-play-state-004-manual |
|
Animated |
animation-play-state - ::before
- Check that animation-play-state applies to the ::before pseudo element.
|
animation-timing-function-001-manual |
|
Animated |
animation-timing-function - cubic-bezier with parameters (0,0,1,1)
- When animation-timing-function is set to cubic-bezier with parameters (0,0,1,1), animation will progress over one cycle of its duration with constant speed.
|
animation-timing-function-002-manual |
|
Animated |
animation-timing-function - ease
- Check that animation-timing-function is set to ease, animation will starts slow, gain acceleration in the middle and again slow down at the end.
|
animation-timing-function-003-manual |
|
Animated |
animation-timing-function - ease-in
- Check that animation-timing-function is set to ease-in, animation will start slow, gain acceleration as time progresses.
|
animation-timing-function-004-manual |
|
Animated |
animation-timing-function - ease-in-out
- Check that animation-timing-function is set to ease-in-out, animation will start slow, gain acceleration in the middel and again slow down at the end.
|
animation-timing-function-005-manual |
|
Animated |
animation-timing-function - ease-out
- Check that animation-timing-function is set to ease-out, animation will start with higher (than the normal) speed and relatively slow down as time progresses.
|
animation-timing-function-006-manual |
|
Animated |
animation-timing-function - linear
- When animation-timing-function is set to linear, animation will progress over one cycle of its duration with constant speed.
|
animation-timing-function-007-manual |
|
Animated |
animation-timing-function - step-start
- When animation-timing-function is set to step-start, animation will play the end effect at the start of the interval.
|
animation-timing-function-008-manual |
|
Animated |
animation-timing-function - step-end
- When animation-timing-function is set to step-end, animation will play the end effect at the end time point, and keep the start effect at the start of the interval.
|
animation-timing-function-009-manual |
|
Animated |
animation-timing-function - steps with parameters (<number>, start)
- When animation-timing-function is set to steps with paramenters (<number>, start), animation will be defined by the number that divides the domain of operation into equally size intervals, evey time the changes happens at the start of the interval.
|
animation-timing-function-010-manual |
|
Animated |
animation-timing-function - steps with parameters (<number>, end)
- When animation-timing-function is set to steps with paramenters (<number>, end), animation will be defined by the number that divides the domain of operation into equally size intervals, evey time the changes happens at the end of the interval.
|
animation-timing-function-011-manual |
|
Animated |
animation-timing-function - ::after
- Check that animation-timing-function applies to the ::after pseudo element.
|
animation-timing-function-012-manual |
|
Animated |
animation-timing-function - ::before
- Check that animation-timing-function applies to the ::before pseudo element.
|
animation-transform-pause-and-set-time |
= |
|
pauses a transform animation and sets the current time
|
animationstart-and-animationend-events-manual |
|
Animated |
animation events - animationstart and animationend
- Check that animationstart event occurs at the start of an animation, animationend event occurs when animation finishes.
|
+
4.3 The animation-duration property |
animation-delay-001-manual |
|
Animated |
animation-delay - negative value
- When animation-delay is set to a negative time offset, animation will execute as soon as it is applied but act as if the animation had started the specified time in the past.
|
animation-delay-002-manual |
|
Animated |
animation-delay - positive value
- When animation-delay is set to a positive time offset, animation will delay execution by the specified offset value.
|
animation-delay-003-manual |
|
Animated |
animation-delay - 0s
- When animation-delay is set to 0s (zero seconds), animation will execute as soon as it is applied.
|
animation-delay-004-manual |
|
Animated |
animation-delay - ::after
- Check that animation-delay applies to the ::after pseudo element.
|
animation-delay-005-manual |
|
Animated |
animation-delay - ::before
- Check that animation-delay applies to the ::before pseudo element.
|
animation-delay-006-manual |
|
Animated |
animation-delay - initial keyword
- Check that animation-delay property accepts 'initial' keyword.
|
animation-delay-007-manual |
|
Animated |
animation-delay - inherit keyword
- Check that animation-delay property accepts 'inherit' keyword.
|
animation-direction-001-manual |
|
Animated |
animation-direction - alternate
- When animation-direction is set to alternate, animation cycle will iteration that are odd counts are played in the normal direction, and the animation cycle iterations that are even counts are played in a reverse direction.
|
animation-direction-002-manual |
|
Animated |
animation-direction - normal
- When animation-direction is set to normal, all iterations of animation are played as specified.
|
animation-direction-003-manual |
|
Animated |
animation-direction - alternate-reverse
- When animation-direction is set to alternate-reverse, the animation cycle iterations that are odd counts are played in the normal direction, and the animation cycle iterations that are even counts are played in a reverse direction.
|
animation-direction-004-manual |
|
Animated |
animation-direction - reverse
- When animation-direction is set to reverse, all iterations of the animation are played in the reverse direction from the way they were specified.
|
animation-direction-005-manual |
|
Animated |
animation-direction - ::after
- Check that animation-direction applies to the ::after pseudo element.
|
animation-direction-006-manual |
|
Animated |
animation-direction - ::before
- Check that animation-direction applies to the ::before pseudo element
|
animation-display-manual |
|
Animated |
animation - display
- Check that setting 'display' property to 'none' terminates running animation applied to the element, and updating 'display' property to a value other than 'none' will start the animation.
|
animation-duration-001-manual |
|
Animated |
animation-duration - blank value
- When animation-duration value is set blank, there will be no animation seen.
|
animation-duration-002-manual |
|
Animated |
animation-duration - finite value
- When animation-duration is set a finite time offset, animation takes the specifies time to complete one cycle.
|
animation-duration-003-manual |
|
Animated |
animation-duration - negative value
- When animation-duration is set to a negative value, it is treated as 0s (zero seconds) and no animation is seen.
|
animation-duration-004-manual |
|
Animated |
animation-duration - 0s
- When animation-duration is set to 0s (zero seconds), animation occurs instantaneously, there will be no animation seen.
|
animation-duration-005-manual |
|
Animated |
animation-duration - 0s, animation-fill-mode - forwards
- When animation-duration is set to 0s (zero seconds), and 'animation-fill-mode' is set to 'forwards', the last frame of the animation will be displayed.
|
animation-duration-006-manual |
|
Animated |
animation-duration - 0s, animation-fill-mode - both
- When animation-duration is set to 0s (zero seconds), and 'animation-fill-mode' is set to 'both', the last frame of the animation will be displayed.
|
animation-duration-007-manual |
|
Animated |
animation-duration - ::before
- Check that animation-duration applies to the ::before pseudo element.
|
animation-duration-008-manual |
|
Animated |
animation-duration - ::after
- Check that animation-duration applies to the ::after pseudo element.
|
animation-fill-mode-001-manual |
|
Animated |
animation-fill-mode - none
- When animation-fill-mode is set to none, animation has no effect when it is applied but not executing.
|
animation-fill-mode-002-manual |
|
Animated |
animation-fill-mode - forwards
- When animation-fill-mode is set to forwards, animation will apply the property values for the time the amination ended after the animation ends.
|
animation-fill-mode-003-manual |
|
Animated |
animation-fill-mode - backwards
- When animation-fill-mode is set to backwards, animation-delay is set a positive time offset, and animation-direction is 'normal' or 'alternate-reverse', animation will apply the from or 0% keyframe that will start the first iteration.
|
animation-fill-mode-004-manual |
|
Animated |
animation-fill-mode - both
- Check if animation-fill-mode is set to both, the effects of both 'forwards' and 'backwards' will apply.
|
animation-fill-mode-005-manual |
|
Animated |
animation-fill-mode - ::after
- Check that animation-fill-mode applies to the ::after pseudo element.
|
animation-fill-mode-006-manual |
|
Animated |
animation-fill-mode - ::before
- Check that animation-fill-mode applies to the ::before pseudo element.
|
animation-iteration-count-001-manual |
|
Animated |
animation-iteration-count - default value
- When animation-iteration-count is not set, 1 is taken by default and animation will play from beginning to end once.
|
animation-iteration-count-002-manual |
|
Animated |
animation-iteration-count - infinite value
- When animation-iteration-count is set to infinite, animation will repeat forever.
|
animation-iteration-count-003-manual |
|
Animated |
animation-iteration-count - negative value
- When animation-iteration-count is set to negative count, it is invalid and animation will play from beginning to end once.
|
animation-iteration-count-004-manual |
|
Animated |
animation-iteration-count - non-integer value
- When animation-iteration-count is set to non-integer, animation will end partway through its last cycle.
|
animation-iteration-count-005-manual |
|
Animated |
animation-iteration-count - integer value
- When animation-iteration-count is set to integer count, animation will repeat the specified number of times.
|
animation-iteration-count-006-manual |
|
Animated |
animation-iteration-count - 0 (zero)
- When animation-iteration-count is set to 0 (zero), no animation is seen.
|
animation-iteration-count-007-manual |
|
Animated |
animation-iteration-count - ::after
- Check that animation-iteration-count applies to the ::after pseudo element.
|
animation-iteration-count-008-manual |
|
Animated |
animation-iteration-count - ::before
- Check that animation-iteration-count applies to the ::before pseudo element.
|
animation-iteration-event-manual |
|
Animated |
animation events - animationiteration
- Check that animationiteration event occurs at the end of each iteration of an animation for which animation-iteration-count is greater than one.
|
animation-keyframes-001-manual |
|
Animated |
@keyframes - from, to, percentage
- Check that @keyframes rule accepts 'from' and 'to' keywords, and percentage values.
|
animation-keyframes-002-manual |
|
Animated |
@keyframes - negative percentage and higher than 100%
- Check that a keyframe selector specifies negative percentage values or values higher than 100%, the keyframe will be ignored.
|
animation-keyframes-003-manual |
|
Animated |
@keyframes - animation-timing-function
- Check that @keyframes rule accpets 'animation-timing-function' property used as the animation moves to the next keyframe.
|
animation-name-001-manual |
|
Animated |
animation-name - blank value
- Check that animation-name is set without any value, there will be no animation.
|
animation-name-002-manual |
|
Animated |
animation-name matchs keyframes at-rule
- When animation-name is set to refer to a keyframe at-rule that provides the property values for the animation, animation will execute.
|
animation-name-003-manual |
|
Animated |
animation-name - none
- Check that animation-name is set to none, there will be no animation.
|
animation-name-004-manual |
|
Animated |
animation-name mismatches keyframe at-rule
- Check that animation-name does not match any keyframe at-rule, there are no properties to be animated and animation will not execute.
|
animation-name-005-manual |
|
Animated |
animation-name - ::after
- Check that animation-name applies to the ::after pseudo element.
|
animation-name-006-manual |
|
Animated |
animation-name - ::before
- Check that animation-name applies to the ::before pseudo element.
|
animation-opacity-pause-and-set-time |
= |
|
pauses a opacity animation and sets the current time
|
animation-play-state-001-manual |
|
Animated |
animation-play-state - paused
- When animation-play-state is set to paused, animation is paused where the progress it had made before being paused.
|
animation-play-state-002-manual |
|
Animated |
animation-play-state - running
- When animation-play-state is set to running, animation will proceed as normal.
|
animation-play-state-003-manual |
|
Animated |
animation-play-state - ::after
- Check that animation-play-state applies to the ::after pseudo element.
|
animation-play-state-004-manual |
|
Animated |
animation-play-state - ::before
- Check that animation-play-state applies to the ::before pseudo element.
|
animation-timing-function-001-manual |
|
Animated |
animation-timing-function - cubic-bezier with parameters (0,0,1,1)
- When animation-timing-function is set to cubic-bezier with parameters (0,0,1,1), animation will progress over one cycle of its duration with constant speed.
|
animation-timing-function-002-manual |
|
Animated |
animation-timing-function - ease
- Check that animation-timing-function is set to ease, animation will starts slow, gain acceleration in the middle and again slow down at the end.
|
animation-timing-function-003-manual |
|
Animated |
animation-timing-function - ease-in
- Check that animation-timing-function is set to ease-in, animation will start slow, gain acceleration as time progresses.
|
animation-timing-function-004-manual |
|
Animated |
animation-timing-function - ease-in-out
- Check that animation-timing-function is set to ease-in-out, animation will start slow, gain acceleration in the middel and again slow down at the end.
|
animation-timing-function-005-manual |
|
Animated |
animation-timing-function - ease-out
- Check that animation-timing-function is set to ease-out, animation will start with higher (than the normal) speed and relatively slow down as time progresses.
|
animation-timing-function-006-manual |
|
Animated |
animation-timing-function - linear
- When animation-timing-function is set to linear, animation will progress over one cycle of its duration with constant speed.
|
animation-timing-function-007-manual |
|
Animated |
animation-timing-function - step-start
- When animation-timing-function is set to step-start, animation will play the end effect at the start of the interval.
|
animation-timing-function-008-manual |
|
Animated |
animation-timing-function - step-end
- When animation-timing-function is set to step-end, animation will play the end effect at the end time point, and keep the start effect at the start of the interval.
|
animation-timing-function-009-manual |
|
Animated |
animation-timing-function - steps with parameters (<number>, start)
- When animation-timing-function is set to steps with paramenters (<number>, start), animation will be defined by the number that divides the domain of operation into equally size intervals, evey time the changes happens at the start of the interval.
|
animation-timing-function-010-manual |
|
Animated |
animation-timing-function - steps with parameters (<number>, end)
- When animation-timing-function is set to steps with paramenters (<number>, end), animation will be defined by the number that divides the domain of operation into equally size intervals, evey time the changes happens at the end of the interval.
|
animation-timing-function-011-manual |
|
Animated |
animation-timing-function - ::after
- Check that animation-timing-function applies to the ::after pseudo element.
|
animation-timing-function-012-manual |
|
Animated |
animation-timing-function - ::before
- Check that animation-timing-function applies to the ::before pseudo element.
|
animation-transform-pause-and-set-time |
= |
|
pauses a transform animation and sets the current time
|
animationstart-and-animationend-events-manual |
|
Animated |
animation events - animationstart and animationend
- Check that animationstart event occurs at the start of an animation, animationend event occurs when animation finishes.
|
+
4.4 The animation-timing-function property |
animation-delay-001-manual |
|
Animated |
animation-delay - negative value
- When animation-delay is set to a negative time offset, animation will execute as soon as it is applied but act as if the animation had started the specified time in the past.
|
animation-opacity-pause-and-set-time |
= |
|
pauses a opacity animation and sets the current time
|
animation-timing-function-001-manual |
|
Animated |
animation-timing-function - cubic-bezier with parameters (0,0,1,1)
- When animation-timing-function is set to cubic-bezier with parameters (0,0,1,1), animation will progress over one cycle of its duration with constant speed.
|
animation-timing-function-002-manual |
|
Animated |
animation-timing-function - ease
- Check that animation-timing-function is set to ease, animation will starts slow, gain acceleration in the middle and again slow down at the end.
|
animation-timing-function-003-manual |
|
Animated |
animation-timing-function - ease-in
- Check that animation-timing-function is set to ease-in, animation will start slow, gain acceleration as time progresses.
|
animation-timing-function-004-manual |
|
Animated |
animation-timing-function - ease-in-out
- Check that animation-timing-function is set to ease-in-out, animation will start slow, gain acceleration in the middel and again slow down at the end.
|
animation-timing-function-005-manual |
|
Animated |
animation-timing-function - ease-out
- Check that animation-timing-function is set to ease-out, animation will start with higher (than the normal) speed and relatively slow down as time progresses.
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animation-timing-function-006-manual |
|
Animated |
animation-timing-function - linear
- When animation-timing-function is set to linear, animation will progress over one cycle of its duration with constant speed.
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animation-timing-function-007-manual |
|
Animated |
animation-timing-function - step-start
- When animation-timing-function is set to step-start, animation will play the end effect at the start of the interval.
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animation-timing-function-008-manual |
|
Animated |
animation-timing-function - step-end
- When animation-timing-function is set to step-end, animation will play the end effect at the end time point, and keep the start effect at the start of the interval.
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animation-timing-function-009-manual |
|
Animated |
animation-timing-function - steps with parameters (<number>, start)
- When animation-timing-function is set to steps with paramenters (<number>, start), animation will be defined by the number that divides the domain of operation into equally size intervals, evey time the changes happens at the start of the interval.
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animation-timing-function-010-manual |
|
Animated |
animation-timing-function - steps with parameters (<number>, end)
- When animation-timing-function is set to steps with paramenters (<number>, end), animation will be defined by the number that divides the domain of operation into equally size intervals, evey time the changes happens at the end of the interval.
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animation-timing-function-011-manual |
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Animated |
animation-timing-function - ::after
- Check that animation-timing-function applies to the ::after pseudo element.
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animation-timing-function-012-manual |
|
Animated |
animation-timing-function - ::before
- Check that animation-timing-function applies to the ::before pseudo element.
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animation-transform-pause-and-set-time |
= |
|
pauses a transform animation and sets the current time
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+
4.5 The animation-iteration-count property |
animation-direction-001-manual |
|
Animated |
animation-direction - alternate
- When animation-direction is set to alternate, animation cycle will iteration that are odd counts are played in the normal direction, and the animation cycle iterations that are even counts are played in a reverse direction.
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animation-direction-002-manual |
|
Animated |
animation-direction - normal
- When animation-direction is set to normal, all iterations of animation are played as specified.
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animation-direction-003-manual |
|
Animated |
animation-direction - alternate-reverse
- When animation-direction is set to alternate-reverse, the animation cycle iterations that are odd counts are played in the normal direction, and the animation cycle iterations that are even counts are played in a reverse direction.
|
animation-direction-004-manual |
|
Animated |
animation-direction - reverse
- When animation-direction is set to reverse, all iterations of the animation are played in the reverse direction from the way they were specified.
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animation-direction-005-manual |
|
Animated |
animation-direction - ::after
- Check that animation-direction applies to the ::after pseudo element.
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animation-direction-006-manual |
|
Animated |
animation-direction - ::before
- Check that animation-direction applies to the ::before pseudo element
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animation-iteration-count-001-manual |
|
Animated |
animation-iteration-count - default value
- When animation-iteration-count is not set, 1 is taken by default and animation will play from beginning to end once.
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animation-iteration-count-002-manual |
|
Animated |
animation-iteration-count - infinite value
- When animation-iteration-count is set to infinite, animation will repeat forever.
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animation-iteration-count-003-manual |
|
Animated |
animation-iteration-count - negative value
- When animation-iteration-count is set to negative count, it is invalid and animation will play from beginning to end once.
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animation-iteration-count-004-manual |
|
Animated |
animation-iteration-count - non-integer value
- When animation-iteration-count is set to non-integer, animation will end partway through its last cycle.
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animation-iteration-count-005-manual |
|
Animated |
animation-iteration-count - integer value
- When animation-iteration-count is set to integer count, animation will repeat the specified number of times.
|
animation-iteration-count-006-manual |
|
Animated |
animation-iteration-count - 0 (zero)
- When animation-iteration-count is set to 0 (zero), no animation is seen.
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animation-iteration-count-007-manual |
|
Animated |
animation-iteration-count - ::after
- Check that animation-iteration-count applies to the ::after pseudo element.
|
animation-iteration-count-008-manual |
|
Animated |
animation-iteration-count - ::before
- Check that animation-iteration-count applies to the ::before pseudo element.
|
animation-iteration-event-manual |
|
Animated |
animation events - animationiteration
- Check that animationiteration event occurs at the end of each iteration of an animation for which animation-iteration-count is greater than one.
|
+
4.9 The animation-fill-mode property |
animation-duration-005-manual |
|
Animated |
animation-duration - 0s, animation-fill-mode - forwards
- When animation-duration is set to 0s (zero seconds), and 'animation-fill-mode' is set to 'forwards', the last frame of the animation will be displayed.
|
animation-duration-006-manual |
|
Animated |
animation-duration - 0s, animation-fill-mode - both
- When animation-duration is set to 0s (zero seconds), and 'animation-fill-mode' is set to 'both', the last frame of the animation will be displayed.
|
animation-fill-mode-001-manual |
|
Animated |
animation-fill-mode - none
- When animation-fill-mode is set to none, animation has no effect when it is applied but not executing.
|
animation-fill-mode-002-manual |
|
Animated |
animation-fill-mode - forwards
- When animation-fill-mode is set to forwards, animation will apply the property values for the time the amination ended after the animation ends.
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animation-fill-mode-003-manual |
|
Animated |
animation-fill-mode - backwards
- When animation-fill-mode is set to backwards, animation-delay is set a positive time offset, and animation-direction is 'normal' or 'alternate-reverse', animation will apply the from or 0% keyframe that will start the first iteration.
|
animation-fill-mode-004-manual |
|
Animated |
animation-fill-mode - both
- Check if animation-fill-mode is set to both, the effects of both 'forwards' and 'backwards' will apply.
|
animation-fill-mode-005-manual |
|
Animated |
animation-fill-mode - ::after
- Check that animation-fill-mode applies to the ::after pseudo element.
|
animation-fill-mode-006-manual |
|
Animated |
animation-fill-mode - ::before
- Check that animation-fill-mode applies to the ::before pseudo element.
|
animation-timing-function-007-manual |
|
Animated |
animation-timing-function - step-start
- When animation-timing-function is set to step-start, animation will play the end effect at the start of the interval.
|
animation-timing-function-009-manual |
|
Animated |
animation-timing-function - steps with parameters (<number>, start)
- When animation-timing-function is set to steps with paramenters (<number>, start), animation will be defined by the number that divides the domain of operation into equally size intervals, evey time the changes happens at the start of the interval.
|
animation-timing-function-010-manual |
|
Animated |
animation-timing-function - steps with parameters (<number>, end)
- When animation-timing-function is set to steps with paramenters (<number>, end), animation will be defined by the number that divides the domain of operation into equally size intervals, evey time the changes happens at the end of the interval.
|