If statement #1 above is passed, then the UA determines the cursor to display based on the current context. The rule applied is "#id1 {cursor: auto}".
A simple crosshair is used. The rule applied is "#id2 {cursor: crosshair}".
The platform-dependent default cursor is used. The rule applied is "#id3 {cursor: default}".
Here the cursor should be a pointer that indicates a link. The rule applied is "#id4 {cursor: pointer}".
Here it is indicated that something is to be moved. The rule applied is "#id5 {cursor: move}".
Here it is indicated that an edge is to be moved. The rule applied is "#id6 {cursor: e-resize}".
Here it is indicated the text that may be selected. The rule applied is "#id7 {cursor: text}".
Here it is indicated that the program is busy and the user should wait. The rule applied is "#id8 {cursor: wait}".
Here it is indicated that help is available for the object under the cursor. The rule applied is "#id9 {cursor: help}".
Here the user agent retrieves the cursor from "ovalbbut.gif". The rule applied is "#ida {cursor: url(ovalbbut.gif)}".
All other properties of this page should be UA-default.